Original author(s) | Sun Microsystems |
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Developer(s) | RedDwarf Community |
Initial release | February 12, 2010 |
Stable release | 0.10.2.1 / December 16, 2010 |
Preview release | 0.10.3 |
Development status | Active |
Written in | Java |
Platform | Java |
Size | 10.8 MB |
Available in | English |
Type | MMOG Server Middleware |
License | GPL, BSD |
Website | www.reddwarfserver.org |
RedDwarf Server is an open source middleware solution for developing the server-side of massively multiplayer online games. It is the official[1] community fork of Project Darkstar, an open-source project supported and managed by Sun Microsystems. Upon Oracle's acquisition of Sun, support for Project Darkstar was stopped[2]. To continue development of the project, the community rebranded the latest codebase of Project Darkstar's repositories and released it as RedDwarf Server[3].
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Clients can communicate with the server using a Java or C API. The community has also released client APIs for additional platforms including C#, Python, Objective-C, and ActionScript[4].
RedDwarf Server uses a built-in protocol for network communications. This protocol, currently limited to TCP communications, is outlined in RedDwarf's server documentation.
"RedDwarf is continuing with an identical licensing scheme as Project Darkstar. RedDwarf server is distributed under GPLv2 with the server APIs being made specially available under GPLv2 + classpath exception. The Java client and the C client APIs available as part of the RedDwarf project are distributed under a BSD license."[5]